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An innovative experiential and collaborative learning approach to an undergraduate marketing management course: A case of the Philippines by Tiffany Adelaine G. Tan, Aileen Joan Vicente
ABSTRACT This paper proposes a collaborative approach with the Computer Science Department and Product Design Course to conducting Marketing Management (MM) in the undergraduate program to achieve the skills critical to the 21st-century. These skills are collaboration...
Creative Work Portfolio of Professor Dennis Montera Leading to his Ph. D. in Creative Industries Design
2015 Solo Exhibition Compiled PDF Copy of the Solo Exhibition Prof. Montera Solo Exhibition 2015-1-12Download Prof. Montera Solo Exhibition 2015-13-24Download 2017 Solo Exhibition Compiled PDF Copy of the Solo Exhibition Prof. Montera Solo Exhibition 2017_1-10Download...
Forging a Just and Lasting Peace in the Philippines by Regletto Aldrich Imbong
The Philippines has experienced the longest Maoist insurrection in Asia. For almost half a century, the Communist Party of the Philippines (CPP) the New People’s Army (NPA), and the National Democratic Front of the Philippines (NDFP) have waged a civil war against the...
A Stochastic Edge-Based SEIR Dynamics by Cherrylyn P. Alota and Carlene P. Arceo
Poster presented during the 2019 Mathematics Society of the Philippines ANNUAL CONVENTION, Greenleaf Hotel, General Santos City 27–29 May 2019 Abstract Stochastic epidemic models naturally describe the spread of disease, defining the probability of disease...
Media Self-regulation through Media Literacy: Insights from the Cebu Citizens-Press Council (CCPC) by Ma. Theresa Angelina Q. Tabada
Abstract How does the press regulate itself? Through document research, key informant interviews, and participant observation, the researcher studied how the Cebu Citizens-Press Council (CCPC) promotes media self-regulation (MSR) among the Cebu press and media...
Immersive Technology: Towards a Kineikonic Dialogism in Challenging the Myth of the Frame by Gregg S. Lloren
Abstract This paper contributes to the introductory study on the sociocultural impact of immersive technology or ImT, in the form of 360 video capture and virtual reality projection. A young technology in the field of visual language, ImT challenges the supremacy of...
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